

In fact, overemphasizing modularity complicates a lot of simple tasks.
MONSTER RPG 2 CODE
Modularity and code readability practices aren't actually very important until you start working with a team, working on extremely large projects, or projects that reuse functionality from previous projects. I hope that helps.Īlso if you do make something PM me, and let me see! Make all of them seperate, then put the puzzle pieces together on the overworld. But if you think of them as seperate games then it makes it seem less intimidating. Of course, that's just a very basic way to think about them, and it's a lot of hard work for a complex RPG. Then, the battle system which can take those variables, and values from the stat system and a event on the top down overworld to spawn the battle scene.ĭepending on the area of the map you can use parts of your stat/variable system to define what monster spawns with the background image of the area saying that if the character collides with (in final fantasy's case) a blank invisible sprite over said tile, or area, then spawn a certain global variable which will display this certain monster which has this much HP, MP, and can do these attacks. Next, try using variables to add values to certain things, and then put a spawn point, or some kind of collision event on the top down world. The top down gameplay should be the easiest. Think of it that way, and you'll be golden.
MONSTER RPG 2 FREE
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